National Repository of Grey Literature 7 records found  Search took 0.01 seconds. 
Evolution of video games and their impact on society
Kováčik, Dominik ; Rujbrová, Šárka (referee) ; Šedrlová, Magdalena (advisor)
Cílem této bakalářské práce je poskytnutí struční historie videoher a analyzování jejich vlivů na společnost. Tato práce popisuje vývoj videoher od jejich počátku až po rok 2010 a také problémy, kterým museli vývojáři videoher čelit během příznivých i těžkých období. Také popisuje některé video-herní periferie a zaměřuje se zejména na virtuální realitu. Analýza vlivu videoher na společnost je založena na několika důvěryhodných studiích vedených odborníky, kteří jsou uznávaní ve svých oborech.
Collaborative Interaction among Users in Virtual 3D Scene
Tóth, Michal ; Beran, Vítězslav (referee) ; Pečiva, Jan (advisor)
The goal of this bachelor's thesis was to get familiarized with graphical library OpenSceneGraph, windowing library Qt and possibilities of network communication. And to demonstrate possibilities of these libraries on simple application. Basic traits of used libraries and tools are explained to the reader. Design and implementation of application -- network game are descriped later in thesis.
Renessaince residences of the Trčka of Lípa and the work of Antonio Ericer
RŮŽIČKOVÁ, Michaela
The master's thesis is a continuation of the bachelor's thesis, which monographically dealt with the so-called Trčkův castle located in the area of the Premonstratensian monastery in Želiv. The theme of the thesis will focus on the group of residences of the Trčka family from Lípa in the Vysočina region with an emphasis on the Renaissance phase of the buildings (Ledeč nad Sázavou, Světlá nad Sázavou and Želiv). The thesis will deal with the cultural and historical context of their creation and the mutual formal similarity of the buildings. Particular attention will be paid to the realisation of the Italian-born builder Antonio Ericer, who worked for the Trčka family from Lípa and was also in contact with the Rožmberk family and the lords of Hradec. The author will try to find possible models for some significant forms of the buildings in question or typologically related comparisons in relevant areas.
Restoration of the renaissance castle complex in Slatina u Jevišovic
Pavlovský, Tomáš
The area of the Renaissance chateau in Slatina u Jevišovic has been declared an immovable cultural monument since the 1950s. However, the whole area was used until the end of the 1980s by the JZD Vítězný únor for various purposes, from cattle housing, slaughterhouses, granary to the boiling house and dining room of the JZD Běhařovice. One wing of the castle is used as the town hall of the municipality of Slatina and is also owned by the municipality. Since 1990 the building has been abandoned outside the town hall. For ten years, the whole area was dilapidated and threatened with demolition due to the damaged statics of the main building. The Renaissance wing of the chateau was sold into private hands and in 2000 the restoration of the entire chateau complex, except for the municipal part, began. All the works were consulted with the Znojmo department of monument protection, under which the whole castle area falls. In the first stage, a supporting stone pillar was structurally secured, which, instead of supporting the building, threatened it from the north side. This was followed by the repair of the historic roof and the roof as a whole. . The construction and restoration work in the whole area was and still is carried out gradually according to the set goals. No artefacts have so far been found during the restoration which would help to understand more about life on this estate at its peak, in the 17th and 18th centuries.
Evolution of the arcade central in sacral architecture and its importance in the penetration baroque Architecture
Galia, Milan ; Lunger Štěrbová, Daniela (advisor) ; Czumalo, Vladimír (referee)
Evolution of the arcade center in sacral architecture and its importance in the penetration baroque Architecture Anotace: The topic of my diploma thesis will be a central unit, whose main architectural motif is a series of arcades. As such, it is specific to the Baroque architecture and I believe that it forms the core of so-called penetrating architecture. After describing the genesis of this type in the Middle Ages and the Renaissance, I will try to introduce the meaning of the arcade headquarters within the baroque architecture of southern Germany (especially Bavaria and Frank) and Bohemia - in the areas they have adopted and creatively developed the ideas of complex and penetrating plan layouts. The aim of the thesis is to try to create a different perspective on the formation of the radical Baroque architecture in the Central European space. Keywords: baroque, architecture, space, arcade, building, penetration
Evolution of video games and their impact on society
Kováčik, Dominik ; Rujbrová, Šárka (referee) ; Šedrlová, Magdalena (advisor)
Cílem této bakalářské práce je poskytnutí struční historie videoher a analyzování jejich vlivů na společnost. Tato práce popisuje vývoj videoher od jejich počátku až po rok 2010 a také problémy, kterým museli vývojáři videoher čelit během příznivých i těžkých období. Také popisuje některé video-herní periferie a zaměřuje se zejména na virtuální realitu. Analýza vlivu videoher na společnost je založena na několika důvěryhodných studiích vedených odborníky, kteří jsou uznávaní ve svých oborech.
Collaborative Interaction among Users in Virtual 3D Scene
Tóth, Michal ; Beran, Vítězslav (referee) ; Pečiva, Jan (advisor)
The goal of this bachelor's thesis was to get familiarized with graphical library OpenSceneGraph, windowing library Qt and possibilities of network communication. And to demonstrate possibilities of these libraries on simple application. Basic traits of used libraries and tools are explained to the reader. Design and implementation of application -- network game are descriped later in thesis.

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